Replay dataY63LMFGR4

Voonga 프린스 vs fataze

Ranked

Player 1Victory

Voonga 프린스

Zangief · Classic

Pre-match MR
1,698
Pre-match LP
347,872
Player 2Defeat

fataze

Alex · Classic

Pre-match MR
1,702
Pre-match LP
60,826

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · Voonga 프린스Standard victory
    P2 · fatazeRound lost
  2. Round 2
    P1 · Voonga 프린스Round lost
    P2 · fatazeStandard victory
  3. Round 3
    P1 · Voonga 프린스Standard victory
    P2 · fatazeRound lost
Match record Identifiers, ratings & round codes
Replay ID
Y63LMFGR4
Played at
Mode
Ranked
Player CFN ID
2835824126
Player
Voonga 프린스
Selected character
Zangief
Played character
Zangief
Controls
Classic
Pre-match MR
1,698MR points
Pre-match LP
347,872LP points
Opponent CFN ID
3600783654
Opponent
fataze
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,702MR points
Opponent pre-match LP
60,826LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage