Replay dataXU6GUBSKL

仮面ライダーディディディディケ vs Loopy

Ranked

Player 1Defeat

仮面ライダーディディディディケ

Mai · Classic

Pre-match MR
1,728
Pre-match LP
265,528
Player 2Victory

Loopy

Ken · Classic

Pre-match MR
1,714
Pre-match LP
283,415

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 仮面ライダーディディディディケStandard victory
    P2 · LoopyRound lost
  2. Round 2
    P1 · 仮面ライダーディディディディケRound lost
    P2 · LoopyPerfect
  3. Round 3
    P1 · 仮面ライダーディディディディケRound lost
    P2 · LoopyStandard victory
Match record Identifiers, ratings & round codes
Replay ID
XU6GUBSKL
Played at
Mode
Ranked
Player CFN ID
3474834933
Player
仮面ライダーディディディディケ
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
1,728MR points
Pre-match LP
265,528LP points
Opponent CFN ID
1290672889
Opponent
Loopy
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,714MR points
Opponent pre-match LP
283,415LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,8,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Perfect; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage