Replay dataWVP5WS393

beee0124 vs syo_cha_so

Ranked

Player 1Victory

beee0124

Elena · Modern

Pre-match MR
1,437
Pre-match LP
125,182
Player 2Defeat

syo_cha_so

Sagat · Classic

Pre-match MR
1,444
Pre-match LP
162,983

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · beee0124Standard victory
    P2 · syo_cha_soRound lost
  2. Round 2
    P1 · beee0124Standard victory
    P2 · syo_cha_soRound lost
Match record Identifiers, ratings & round codes
Replay ID
WVP5WS393
Played at
Mode
Ranked
Player CFN ID
1315070762
Player
beee0124
Selected character
Elena
Played character
Elena
Controls
Modern
Pre-match MR
1,437MR points
Pre-match LP
125,182LP points
Opponent CFN ID
3376781355
Opponent
syo_cha_so
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,444MR points
Opponent pre-match LP
162,983LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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