Replay dataWTYDUJ8MR

elastine vs SLB | 마리사패기

Custom Room

Player 1Victory

elastine

Ken · Classic

Pre-match MR
0
Pre-match LP
84,149
Player 2Defeat

SLB | 마리사패기

Ken · Modern

Pre-match MR
1,604
Pre-match LP
242,406

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · elastineStandard victory
    P2 · SLB | 마리사패기Round lost
  2. Round 2
    P1 · elastineCritical Art
    P2 · SLB | 마리사패기Round lost
Match record Identifiers, ratings & round codes
Replay ID
WTYDUJ8MR
Played at
Mode
Custom Room
Player CFN ID
1855130248
Player
elastine
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
84,149LP points
Opponent CFN ID
1108196139
Opponent
SLB | 마리사패기
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,604MR points
Opponent pre-match LP
242,406LP points
Result from player perspective
WW/L/D
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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