Replay dataWC3XLCFN7

sstb_3001 vs GNT-0000

Custom Room

Player 1Victory

sstb_3001

M. Bison · Classic

Pre-match MR
1,401
Pre-match LP
27,448
Player 2Defeat

GNT-0000

Jamie · Classic

Pre-match MR
1,385
Pre-match LP
67,898

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · sstb_3001Standard victory
    P2 · GNT-0000Round lost
  2. Round 2
    P1 · sstb_3001Round lost
    P2 · GNT-0000Standard victory
  3. Round 3
    P1 · sstb_3001Critical Art
    P2 · GNT-0000Round lost
Match record Identifiers, ratings & round codes
Replay ID
WC3XLCFN7
Played at
Mode
Custom Room
Player CFN ID
2027196421
Player
sstb_3001
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,401MR points
Pre-match LP
27,448LP points
Opponent CFN ID
2824066552
Opponent
GNT-0000
Opponent selected character
Jamie
Opponent played character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,385MR points
Opponent pre-match LP
67,898LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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