Replay dataVTWD5DXAW

Type1 vs kuJda5bPiKU

Ranked

Player 1Victory

Type1

Ryu · Classic

Pre-match MR
1,305
Pre-match LP
91,068
Player 2Defeat

kuJda5bPiKU

Sagat · Classic

Pre-match MR
1,298
Pre-match LP
80,354

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · Type1Chip damage
    P2 · kuJda5bPiKURound lost
  2. Round 2
    P1 · Type1Round lost
    P2 · kuJda5bPiKUStandard victory
  3. Round 3
    P1 · Type1Standard victory
    P2 · kuJda5bPiKURound lost
Match record Identifiers, ratings & round codes
Replay ID
VTWD5DXAW
Played at
Mode
Ranked
Player CFN ID
1371885186
Player
Type1
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,305MR points
Pre-match LP
91,068LP points
Opponent CFN ID
2468800607
Opponent
kuJda5bPiKU
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,298MR points
Opponent pre-match LP
80,354LP points
Result from player perspective
WW/L/D
Player round result codes
2,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Chip damage; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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