Replay dataVMGFS8HSE

TAZAWA vs sgch

Ranked

Player 1Defeat

TAZAWA

Ryu · Classic

Pre-match MR
1,470
Pre-match LP
93,274
Player 2Victory

sgch

Mai · Classic

Pre-match MR
1,476
Pre-match LP
46,511

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · TAZAWARound lost
    P2 · sgchOverdrive attack
  2. Round 2
    P1 · TAZAWASuper Art
    P2 · sgchRound lost
  3. Round 3
    P1 · TAZAWARound lost
    P2 · sgchStandard victory
Match record Identifiers, ratings & round codes
Replay ID
VMGFS8HSE
Played at
Mode
Ranked
Player CFN ID
1789240921
Player
TAZAWA
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,470MR points
Pre-match LP
93,274LP points
Opponent CFN ID
1295906643
Opponent
sgch
Opponent selected character
Mai
Opponent played character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,476MR points
Opponent pre-match LP
46,511LP points
Result from player perspective
LW/L/D
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage