Replay dataVM6GJBJSG

FANZA一番搾り 爆乳 vs C転向挫折n+1日目

Casual

Player 1Defeat

FANZA一番搾り 爆乳

Cammy · Classic

Pre-match MR
0
Pre-match LP
-1
Player 2Victory

C転向挫折n+1日目

Zangief · Modern

Pre-match MR
0
Pre-match LP
4,512

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · FANZA一番搾り 爆乳Round lost
    P2 · C転向挫折n+1日目Overdrive attack
  2. Round 2
    P1 · FANZA一番搾り 爆乳Standard victory
    P2 · C転向挫折n+1日目Round lost
  3. Round 3
    P1 · FANZA一番搾り 爆乳Round lost
    P2 · C転向挫折n+1日目Super Art
Match record Identifiers, ratings & round codes
Replay ID
VM6GJBJSG
Played at
Mode
Casual
Player CFN ID
4105844555
Player
FANZA一番搾り 爆乳
Selected character
Cammy
Played character
Cammy
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1392131929
Opponent
C転向挫折n+1日目
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
4,512LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage