Replay dataVD98DWTHB

MACHA/天地魔闘 vs marifa5533

Ranked

Player 1Defeat

MACHA/天地魔闘

Ken · Classic

Pre-match MR
1,856
Pre-match LP
714,970
Player 2Victory

marifa5533

C. Viper · Modern

Pre-match MR
1,865
Pre-match LP
805,754

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · MACHA/天地魔闘Super Art
    P2 · marifa5533Round lost
  2. Round 2
    P1 · MACHA/天地魔闘Round lost
    P2 · marifa5533Standard victory
  3. Round 3
    P1 · MACHA/天地魔闘Round lost
    P2 · marifa5533Overdrive attack
Match record Identifiers, ratings & round codes
Replay ID
VD98DWTHB
Played at
Mode
Ranked
Player CFN ID
3187155167
Player
MACHA/天地魔闘
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,856MR points
Pre-match LP
714,970LP points
Opponent CFN ID
3586985950
Opponent
marifa5533
Opponent selected character
C. Viper
Opponent played character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,865MR points
Opponent pre-match LP
805,754LP points
Result from player perspective
LW/L/D
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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