Replay dataVCSGFG388

きんぐ634 vs l3urton

Ranked

Player 1Defeat

きんぐ634

Luke · Modern

Pre-match MR
1,314
Pre-match LP
30,398
Player 2Victory

l3urton

Jamie · Classic

Pre-match MR
1,294
Pre-match LP
45,566

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · きんぐ634Round lost
    P2 · l3urtonStandard victory
  2. Round 2
    P1 · きんぐ634Overdrive attack
    P2 · l3urtonRound lost
  3. Round 3
    P1 · きんぐ634Round lost
    P2 · l3urtonStandard victory
Match record Identifiers, ratings & round codes
Replay ID
VCSGFG388
Played at
Mode
Ranked
Player CFN ID
3826465236
Player
きんぐ634
Selected character
Luke
Played character
Luke
Controls
Modern
Pre-match MR
1,314MR points
Pre-match LP
30,398LP points
Opponent CFN ID
3605868535
Opponent
l3urton
Opponent selected character
Jamie
Opponent played character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,294MR points
Opponent pre-match LP
45,566LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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