Replay dataVCS86MMDS

尋常ではない紅葉ちゃん vs ツチフデ

Ranked

Player 1Defeat

尋常ではない紅葉ちゃん

Ingrid · Classic

Pre-match MR
1,729
Pre-match LP
153,651
Player 2Victory

ツチフデ

Alex · Modern

Pre-match MR
1,752
Pre-match LP
269,074

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 尋常ではない紅葉ちゃんRound lost
    P2 · ツチフデOverdrive attack
  2. Round 2
    P1 · 尋常ではない紅葉ちゃんRound lost
    P2 · ツチフデSuper Art
Match record Identifiers, ratings & round codes
Replay ID
VCS86MMDS
Played at
Mode
Ranked
Player CFN ID
1434899598
Player
尋常ではない紅葉ちゃん
Selected character
Ingrid
Played character
Ingrid
Controls
Classic
Pre-match MR
1,729MR points
Pre-match LP
153,651LP points
Opponent CFN ID
1558783003
Opponent
ツチフデ
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,752MR points
Opponent pre-match LP
269,074LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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