Replay dataUGF5SATVL

挂级防空 vs Need no demand.

Ranked

Player 1Victory

挂级防空

Ken · Classic

Pre-match MR
1,544
Pre-match LP
177,956
Player 2Defeat

Need no demand.

Alex · Classic

Pre-match MR
1,534
Pre-match LP
111,746

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 挂级防空Perfect
    P2 · Need no demand.Round lost
  2. Round 2
    P1 · 挂级防空Round lost
    P2 · Need no demand.Super Art
  3. Round 3
    P1 · 挂级防空Super Art
    P2 · Need no demand.Round lost
Match record Identifiers, ratings & round codes
Replay ID
UGF5SATVL
Played at
Mode
Ranked
Player CFN ID
1986688648
Player
挂级防空
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,544MR points
Pre-match LP
177,956LP points
Opponent CFN ID
2185976415
Opponent
Need no demand.
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,534MR points
Opponent pre-match LP
111,746LP points
Result from player perspective
WW/L/D
Player round result codes
8,0,6comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Perfect; Round lost; Super Art
Opponent round outcomes
Round lost; Super Art; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage