Replay dataU9P4KX4LC

皮纳斯破坏者 vs Vincent00

Custom Room

Player 1Victory

皮纳斯破坏者

Lily · Modern

Pre-match MR
0
Pre-match LP
-1
Player 2Defeat

Vincent00

Ed · Classic

Pre-match MR
0
Pre-match LP
19,196

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 皮纳斯破坏者Standard victory
    P2 · Vincent00Round lost
  2. Round 2
    P1 · 皮纳斯破坏者Round lost
    P2 · Vincent00Super Art
  3. Round 3
    P1 · 皮纳斯破坏者Critical Art
    P2 · Vincent00Round lost
Match record Identifiers, ratings & round codes
Replay ID
U9P4KX4LC
Played at
Mode
Custom Room
Player CFN ID
4036733639
Player
皮纳斯破坏者
Selected character
Random
Played character
Lily
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3033661548
Opponent
Vincent00
Opponent selected character
Random
Opponent played character
Ed
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,196LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Super Art; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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