Replay dataU8JM8HGXU

立回ing vs SPIRAL

Casual

Player 1Defeat

立回ing

M. Bison · Classic

Pre-match MR
1,685
Pre-match LP
147,567
Player 2Victory

SPIRAL

Cammy · Classic

Pre-match MR
1,800
Pre-match LP
253,486

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 立回ingRound lost
    P2 · SPIRALStandard victory
  2. Round 2
    P1 · 立回ingStandard victory
    P2 · SPIRALRound lost
  3. Round 3
    P1 · 立回ingRound lost
    P2 · SPIRALStandard victory
Match record Identifiers, ratings & round codes
Replay ID
U8JM8HGXU
Played at
Mode
Casual
Player CFN ID
4251495207
Player
立回ing
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,685MR points
Pre-match LP
147,567LP points
Opponent CFN ID
1261138883
Opponent
SPIRAL
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,800MR points
Opponent pre-match LP
253,486LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage