Replay dataU5Y8TA3YS

MoE_PC vs Capra

Ranked

Player 1Victory

MoE_PC

Cammy · Classic

Pre-match MR
1,730
Pre-match LP
65,581
Player 2Defeat

Capra

Ingrid · Modern

Pre-match MR
1,727
Pre-match LP
224,811

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · MoE_PCStandard victory
    P2 · CapraRound lost
  2. Round 2
    P1 · MoE_PCRound lost
    P2 · CapraOverdrive attack
  3. Round 3
    P1 · MoE_PCCritical Art
    P2 · CapraRound lost
Match record Identifiers, ratings & round codes
Replay ID
U5Y8TA3YS
Played at
Mode
Ranked
Player CFN ID
1327669083
Player
MoE_PC
Selected character
Cammy
Played character
Cammy
Controls
Classic
Pre-match MR
1,730MR points
Pre-match LP
65,581LP points
Opponent CFN ID
1114869250
Opponent
Capra
Opponent selected character
Ingrid
Opponent played character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
1,727MR points
Opponent pre-match LP
224,811LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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