Replay dataTRLC3QGLQ

夢見弖ねこむ vs PapaHosechi

Ranked

Player 1Defeat

夢見弖ねこむ

Elena · Classic

Pre-match MR
1,663
Pre-match LP
394,326
Player 2Victory

PapaHosechi

Dhalsim · Classic

Pre-match MR
1,643
Pre-match LP
334,349

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 夢見弖ねこむStandard victory
    P2 · PapaHosechiRound lost
  2. Round 2
    P1 · 夢見弖ねこむRound lost
    P2 · PapaHosechiStandard victory
  3. Round 3
    P1 · 夢見弖ねこむRound lost
    P2 · PapaHosechiStandard victory
Match record Identifiers, ratings & round codes
Replay ID
TRLC3QGLQ
Played at
Mode
Ranked
Player CFN ID
2975776946
Player
夢見弖ねこむ
Selected character
Elena
Played character
Elena
Controls
Classic
Pre-match MR
1,663MR points
Pre-match LP
394,326LP points
Opponent CFN ID
3120559229
Opponent
PapaHosechi
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,643MR points
Opponent pre-match LP
334,349LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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