Replay dataTLGCBGUKE

Choco vs Papiko47

Ranked

Player 1Defeat

Choco

JP · Classic

Pre-match MR
1,461
Pre-match LP
25,374
Player 2Victory

Papiko47

Terry · Modern

Pre-match MR
1,430
Pre-match LP
27,270

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ChocoRound lost
    P2 · Papiko47Standard victory
  2. Round 2
    P1 · ChocoStandard victory
    P2 · Papiko47Round lost
  3. Round 3
    P1 · ChocoRound lost
    P2 · Papiko47Super Art
Match record Identifiers, ratings & round codes
Replay ID
TLGCBGUKE
Played at
Mode
Ranked
Player CFN ID
1131687896
Player
Choco
Selected character
JP
Played character
JP
Controls
Classic
Pre-match MR
1,461MR points
Pre-match LP
25,374LP points
Opponent CFN ID
1633339999
Opponent
Papiko47
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Modern
Opponent pre-match MR
1,430MR points
Opponent pre-match LP
27,270LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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