Replay dataTL8A65C7A

Phantom vs PINK_PC

Custom Room

Player 1Defeat

Phantom

C. Viper · Modern

Pre-match MR
1,624
Pre-match LP
70,267
Player 2Victory

PINK_PC

Ryu · Classic

Pre-match MR
1,483
Pre-match LP
83,882

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · PhantomStandard victory
    P2 · PINK_PCRound lost
  2. Round 2
    P1 · PhantomRound lost
    P2 · PINK_PCStandard victory
  3. Round 3
    P1 · PhantomRound lost
    P2 · PINK_PCSuper Art
Match record Identifiers, ratings & round codes
Replay ID
TL8A65C7A
Played at
Mode
Custom Room
Player CFN ID
1799818680
Player
Phantom
Selected character
C. Viper
Played character
C. Viper
Controls
Modern
Pre-match MR
1,624MR points
Pre-match LP
70,267LP points
Opponent CFN ID
1777563105
Opponent
PINK_PC
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,483MR points
Opponent pre-match LP
83,882LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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