Replay dataTKBCR4QBY

凪人_nagito vs yoshitaba

Ranked

Player 1Defeat

凪人_nagito

Jamie · Classic

Pre-match MR
1,629
Pre-match LP
275,795
Player 2Victory

yoshitaba

Akuma · Classic

Pre-match MR
1,593
Pre-match LP
400,310

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 凪人_nagitoRound lost
    P2 · yoshitabaSuper Art
  2. Round 2
    P1 · 凪人_nagitoStandard victory
    P2 · yoshitabaRound lost
  3. Round 3
    P1 · 凪人_nagitoRound lost
    P2 · yoshitabaStandard victory
Match record Identifiers, ratings & round codes
Replay ID
TKBCR4QBY
Played at
Mode
Ranked
Player CFN ID
2150099662
Player
凪人_nagito
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,629MR points
Pre-match LP
275,795LP points
Opponent CFN ID
3209231036
Opponent
yoshitaba
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,593MR points
Opponent pre-match LP
400,310LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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