Replay dataT7WEPD7BV
nanakusa7 vs dokurozu
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · nanakusa7Round lostP2 · dokurozuStandard victory
- Round 2P1 · nanakusa7Round lostP2 · dokurozuPerfect
Match record Identifiers, ratings & round codes
- Replay ID
- T7WEPD7BV
- Replay
- /replays/T7WEPD7BV
- Played at
- Mode
- Ranked
- Player CFN ID
- 1343115357
- Player
- nanakusa7
- Selected character
- Juri
- Played character
- Juri
- Controls
- Classic
- Pre-match MR
- 1,744MR points
- Pre-match LP
- 723,126LP points
- Opponent CFN ID
- 1572720194
- Opponent
- dokurozu
- Opponent selected character
- Guile
- Opponent played character
- Guile
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,711MR points
- Opponent pre-match LP
- 606,196LP points
- Result from player perspective
- LW/L/D
- Player round result codes
- 0,0comma-separated codes
- Opponent round result codes
- 1,8comma-separated codes
- Player round outcomes
- Round lost; Round lost
- Opponent round outcomes
- Standard victory; Perfect
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

