Replay dataSJWC976Y8

Gagarine vs Shimobe

Ranked

Player 1Defeat

Gagarine

Chun-Li · Classic

Pre-match MR
1,193
Pre-match LP
75,893
Player 2Victory

Shimobe

Juri · Classic

Pre-match MR
1,296
Pre-match LP
79,323

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · GagarineRound lost
    P2 · ShimobeStandard victory
  2. Round 2
    P1 · GagarineRound lost
    P2 · ShimobeStandard victory
Match record Identifiers, ratings & round codes
Replay ID
SJWC976Y8
Played at
Mode
Ranked
Player CFN ID
3469113824
Player
Gagarine
Selected character
Chun-Li
Played character
Chun-Li
Controls
Classic
Pre-match MR
1,193MR points
Pre-match LP
75,893LP points
Opponent CFN ID
3553628001
Opponent
Shimobe
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,296MR points
Opponent pre-match LP
79,323LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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