Replay dataSHFKPP9DU

marble4eva vs Less_satos_ow

Custom Room

Player 1Victory

marble4eva

Dee Jay · Classic

Pre-match MR
1,755
Pre-match LP
290,524
Player 2Defeat

Less_satos_ow

A.K.I. · Classic

Pre-match MR
1,671
Pre-match LP
444,351

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · marble4evaStandard victory
    P2 · Less_satos_owRound lost
  2. Round 2
    P1 · marble4evaOverdrive attack
    P2 · Less_satos_owRound lost
Match record Identifiers, ratings & round codes
Replay ID
SHFKPP9DU
Played at
Mode
Custom Room
Player CFN ID
1664401852
Player
marble4eva
Selected character
Dee Jay
Played character
Dee Jay
Controls
Classic
Pre-match MR
1,755MR points
Pre-match LP
290,524LP points
Opponent CFN ID
2936247146
Opponent
Less_satos_ow
Opponent selected character
A.K.I.
Opponent played character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,671MR points
Opponent pre-match LP
444,351LP points
Result from player perspective
WW/L/D
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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