Replay dataSGLHT96EF

DOMINO vs Kinakomochi

Ranked

Player 1Victory

DOMINO

Yasmine · Classic

Pre-match MR
1,318
Pre-match LP
34,667
Player 2Defeat

Kinakomochi

Zangief · Modern

Pre-match MR
1,290
Pre-match LP
89,552

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · DOMINOStandard victory
    P2 · KinakomochiRound lost
  2. Round 2
    P1 · DOMINOStandard victory
    P2 · KinakomochiRound lost
Match record Identifiers, ratings & round codes
Replay ID
SGLHT96EF
Played at
Mode
Ranked
Player CFN ID
3585943071
Player
DOMINO
Selected character
Yasmine
Played character
Yasmine
Controls
Classic
Pre-match MR
1,318MR points
Pre-match LP
34,667LP points
Opponent CFN ID
1270181056
Opponent
Kinakomochi
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,290MR points
Opponent pre-match LP
89,552LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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