Replay dataSFUXM6LLD
|ㅤiㅤⓇㅤiㅤsㅤ☆ㅤ彡 vs Xutipesca
Observed inputs and round samples
Observed button and chord transitions, per-round input counts and sample counts, health at sampled round boundaries, and estimated timing.
Capture summary & availability No report
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Round samples and transition counts
0 rowsFirst and last sampled health are observations, not guaranteed round boundaries. Counts can include transitions omitted from the event list.
No rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 16 fields
- Round index
- Round index (zero-based) · index.
roundIndex 0 is round 1. - Side
- Side · 1 or 2.
player - Estimated start
- Estimated start · seconds.
startSeconds - Estimated end
- Estimated end · seconds.
endSeconds - First sampled health
- First sampled health · health points.
healthStart - Last sampled health
- Last sampled health · health points.
healthEnd - Input samples
- Input samples · samples.
inputSamples - Light punch
- LP · transitions.
LP - Medium punch
- MP · transitions.
MP - Heavy punch
- HP · transitions.
HP - Light kick
- LK · transitions.
LK - Medium kick
- MK · transitions.
MK - Heavy kick
- HK · transitions.
HK - Drive Impact chord
- di · transitions.
di - Throw chord
- throw · transitions.
throw - Parry chord
- parry · transitions.
parry
Observed input transitions
0 rowsButton and chord transitions are observations, not proof that a move occurred or connected. Round index 0 means round 1.
No rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 6 fields
- Event ID
- Event ID · identifier.
id - Round index
- Round index (zero-based) · index.
roundIndex 0 is round 1. - Sampled render frame
- Sampled render frame · frames.
frame - Player side
- Player side · 1 or 2.
player - Video time
- Estimated video time · seconds.
seconds - Observed input
- Button / chord · LP/MP/HP/LK/MK/HK/di/throw/parry.
kind
Source, coverage & limitations How to read this data
Validated input transitions and round summaries from replay capture reports.
One captured replay; at most 1,800 retained transitions and 100 round summaries, independently paginated.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Observed inputs do not prove a move occurred, connected, succeeded, or was a distinct decision.
- Counts may include more transitions than the retained event list; omitted input events are reported separately.
- No measured drive gauge, burnout, positions, guard or wake-up state is available.

