Replay dataSAX8ERRMV

ダイナミックエントリー柴崎 vs お茶漬け丸

Ranked

Player 1Victory

ダイナミックエントリー柴崎

Alex · Classic

Pre-match MR
1,725
Pre-match LP
461,770
Player 2Defeat

お茶漬け丸

Dhalsim · Classic

Pre-match MR
1,728
Pre-match LP
474,398

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ダイナミックエントリー柴崎Standard victory
    P2 · お茶漬け丸Round lost
  2. Round 2
    P1 · ダイナミックエントリー柴崎Standard victory
    P2 · お茶漬け丸Round lost
Match record Identifiers, ratings & round codes
Replay ID
SAX8ERRMV
Played at
Mode
Ranked
Player CFN ID
3609288589
Player
ダイナミックエントリー柴崎
Selected character
Alex
Played character
Alex
Controls
Classic
Pre-match MR
1,725MR points
Pre-match LP
461,770LP points
Opponent CFN ID
1950288098
Opponent
お茶漬け丸
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,728MR points
Opponent pre-match LP
474,398LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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