Replay dataS4L3FFS39

NISHIKILL vs mame3zoku

Ranked

Player 1Victory

NISHIKILL

Blanka · Classic

Pre-match MR
1,595
Pre-match LP
452,776
Player 2Defeat

mame3zoku

C. Viper · Classic

Pre-match MR
1,571
Pre-match LP
223,269

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · NISHIKILLSuper Art
    P2 · mame3zokuRound lost
  2. Round 2
    P1 · NISHIKILLRound lost
    P2 · mame3zokuStandard victory
  3. Round 3
    P1 · NISHIKILLStandard victory
    P2 · mame3zokuRound lost
Match record Identifiers, ratings & round codes
Replay ID
S4L3FFS39
Played at
Mode
Ranked
Player CFN ID
2483879393
Player
NISHIKILL
Selected character
Blanka
Played character
Blanka
Controls
Classic
Pre-match MR
1,595MR points
Pre-match LP
452,776LP points
Opponent CFN ID
2209980698
Opponent
mame3zoku
Opponent selected character
C. Viper
Opponent played character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,571MR points
Opponent pre-match LP
223,269LP points
Result from player perspective
WW/L/D
Player round result codes
6,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Super Art; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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