Replay dataRPCF63EL4

shuuu21 vs xoxsos

Ranked

Player 1Defeat

shuuu21

Ryu · Classic

Pre-match MR
1,535
Pre-match LP
138,958
Player 2Victory

xoxsos

Juri · Classic

Pre-match MR
1,514
Pre-match LP
90,400

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · shuuu21Round lost
    P2 · xoxsosStandard victory
  2. Round 2
    P1 · shuuu21Standard victory
    P2 · xoxsosRound lost
  3. Round 3
    P1 · shuuu21Round lost
    P2 · xoxsosStandard victory
Match record Identifiers, ratings & round codes
Replay ID
RPCF63EL4
Played at
Mode
Ranked
Player CFN ID
3302241918
Player
shuuu21
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,535MR points
Pre-match LP
138,958LP points
Opponent CFN ID
1534922793
Opponent
xoxsos
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,514MR points
Opponent pre-match LP
90,400LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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