Replay dataRJ6EDYN5D

AYUSTE vs GG.TAKASI

Ranked

Player 1Victory

AYUSTE

Zangief · Modern

Pre-match MR
1,420
Pre-match LP
119,653
Player 2Defeat

GG.TAKASI

Chun-Li · Modern

Pre-match MR
1,444
Pre-match LP
258,670

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · AYUSTEStandard victory
    P2 · GG.TAKASIRound lost
  2. Round 2
    P1 · AYUSTEStandard victory
    P2 · GG.TAKASIRound lost
Match record Identifiers, ratings & round codes
Replay ID
RJ6EDYN5D
Played at
Mode
Ranked
Player CFN ID
1817638518
Player
AYUSTE
Selected character
Zangief
Played character
Zangief
Controls
Modern
Pre-match MR
1,420MR points
Pre-match LP
119,653LP points
Opponent CFN ID
1044297126
Opponent
GG.TAKASI
Opponent selected character
Chun-Li
Opponent played character
Chun-Li
Opponent controls
Modern
Opponent pre-match MR
1,444MR points
Opponent pre-match LP
258,670LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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