Replay dataR63P6NNHT

obiheart vs michitaka

Ranked

Player 1Victory

obiheart

M. Bison · Classic

Pre-match MR
1,919
Pre-match LP
925,970
Player 2Defeat

michitaka

Mai · Classic

Pre-match MR
1,897
Pre-match LP
864,409

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · obiheartPerfect
    P2 · michitakaRound lost
  2. Round 2
    P1 · obiheartStandard victory
    P2 · michitakaRound lost
Match record Identifiers, ratings & round codes
Replay ID
R63P6NNHT
Played at
Mode
Ranked
Player CFN ID
2475183003
Player
obiheart
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,919MR points
Pre-match LP
925,970LP points
Opponent CFN ID
3496934000
Opponent
michitaka
Opponent selected character
Mai
Opponent played character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,897MR points
Opponent pre-match LP
864,409LP points
Result from player perspective
WW/L/D
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage