Replay dataQSW6PW4GX

芬巴巴之花 vs Fishgaga

Ranked

Player 1Defeat

芬巴巴之花

Elena · Classic

Pre-match MR
1,411
Pre-match LP
37,974
Player 2Victory

Fishgaga

Ingrid · Classic

Pre-match MR
1,383
Pre-match LP
82,253

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 芬巴巴之花Standard victory
    P2 · FishgagaRound lost
  2. Round 2
    P1 · 芬巴巴之花Round lost
    P2 · FishgagaOverdrive attack
  3. Round 3
    P1 · 芬巴巴之花Round lost
    P2 · FishgagaSuper Art
Match record Identifiers, ratings & round codes
Replay ID
QSW6PW4GX
Played at
Mode
Ranked
Player CFN ID
2449326915
Player
芬巴巴之花
Selected character
Elena
Played character
Elena
Controls
Classic
Pre-match MR
1,411MR points
Pre-match LP
37,974LP points
Opponent CFN ID
1141250929
Opponent
Fishgaga
Opponent selected character
Ingrid
Opponent played character
Ingrid
Opponent controls
Classic
Opponent pre-match MR
1,383MR points
Opponent pre-match LP
82,253LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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