Replay dataQL7BSX7MH

你的意思是?不知道我玩迸发的? vs FzZi

Custom Room

Player 1Victory

你的意思是?不知道我玩迸发的?

Luke · Classic

Pre-match MR
0
Pre-match LP
22,728
Player 2Defeat

FzZi

Juri · Classic

Pre-match MR
1,370
Pre-match LP
28,699

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 你的意思是?不知道我玩迸发的?Overdrive attack
    P2 · FzZiRound lost
  2. Round 2
    P1 · 你的意思是?不知道我玩迸发的?Standard victory
    P2 · FzZiRound lost
Match record Identifiers, ratings & round codes
Replay ID
QL7BSX7MH
Played at
Mode
Custom Room
Player CFN ID
3925254530
Player
你的意思是?不知道我玩迸发的?
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,728LP points
Opponent CFN ID
2161742416
Opponent
FzZi
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,370MR points
Opponent pre-match LP
28,699LP points
Result from player perspective
WW/L/D
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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