Replay dataQL57JBAWM

ailuu vs JACKAL

Ranked

Player 1Victory

ailuu

E. Honda · Classic

Pre-match MR
1,844
Pre-match LP
455,100
Player 2Defeat

JACKAL

Marisa · Classic

Pre-match MR
1,794
Pre-match LP
645,749

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · ailuuSuper Art
    P2 · JACKALRound lost
  2. Round 2
    P1 · ailuuRound lost
    P2 · JACKALCritical Art
  3. Round 3
    P1 · ailuuSuper Art
    P2 · JACKALRound lost
Match record Identifiers, ratings & round codes
Replay ID
QL57JBAWM
Played at
Mode
Ranked
Player CFN ID
2201136314
Player
ailuu
Selected character
E. Honda
Played character
E. Honda
Controls
Classic
Pre-match MR
1,844MR points
Pre-match LP
455,100LP points
Opponent CFN ID
1338077592
Opponent
JACKAL
Opponent selected character
Marisa
Opponent played character
Marisa
Opponent controls
Classic
Opponent pre-match MR
1,794MR points
Opponent pre-match LP
645,749LP points
Result from player perspective
WW/L/D
Player round result codes
6,0,6comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Super Art; Round lost; Super Art
Opponent round outcomes
Round lost; Critical Art; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage