Replay dataQL3CB3DPV
HaaaL vs earu
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · HaaaLRound lostP2 · earuStandard victory
- Round 2P1 · HaaaLRound lostP2 · earuPerfect
Match record Identifiers, ratings & round codes
- Replay ID
- QL3CB3DPV
- Replay
- /replays/QL3CB3DPV
- Played at
- Mode
- Ranked
- Player CFN ID
- 3937717079
- Player
- HaaaL
- Selected character
- Juri
- Played character
- Juri
- Controls
- Classic
- Pre-match MR
- 1,500MR points
- Pre-match LP
- 178,758LP points
- Opponent CFN ID
- 1357215272
- Opponent
- earu
- Opponent selected character
- E. Honda
- Opponent played character
- E. Honda
- Opponent controls
- Modern
- Opponent pre-match MR
- 1,466MR points
- Opponent pre-match LP
- 193,601LP points
- Result from player perspective
- LW/L/D
- Player round result codes
- 0,0comma-separated codes
- Opponent round result codes
- 1,8comma-separated codes
- Player round outcomes
- Round lost; Round lost
- Opponent round outcomes
- Standard victory; Perfect
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

