Replay dataQJVDJRBAJ

Shamo1701 vs Rumle D Skaft

Ranked

Player 1Defeat

Shamo1701

Guile · Classic

Pre-match MR
1,697
Pre-match LP
503,664
Player 2Victory

Rumle D Skaft

Luke · Classic

Pre-match MR
1,652
Pre-match LP
220,472

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · Shamo1701Standard victory
    P2 · Rumle D SkaftRound lost
  2. Round 2
    P1 · Shamo1701Round lost
    P2 · Rumle D SkaftPerfect
  3. Round 3
    P1 · Shamo1701Round lost
    P2 · Rumle D SkaftSuper Art
Match record Identifiers, ratings & round codes
Replay ID
QJVDJRBAJ
Played at
Mode
Ranked
Player CFN ID
3622070013
Player
Shamo1701
Selected character
Guile
Played character
Guile
Controls
Classic
Pre-match MR
1,697MR points
Pre-match LP
503,664LP points
Opponent CFN ID
3345527228
Opponent
Rumle D Skaft
Opponent selected character
Luke
Opponent played character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,652MR points
Opponent pre-match LP
220,472LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,8,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Perfect; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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