Replay dataQFNW9FNAM

terio vs 1500を越えればいい

Ranked

Player 1Defeat

terio

Akuma · Classic

Pre-match MR
1,397
Pre-match LP
97,348
Player 2Victory

1500を越えればいい

Juri · Classic

Pre-match MR
1,369
Pre-match LP
104,906

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · terioRound lost
    P2 · 1500を越えればいいStandard victory
  2. Round 2
    P1 · terioOverdrive attack
    P2 · 1500を越えればいいRound lost
  3. Round 3
    P1 · terioRound lost
    P2 · 1500を越えればいいSuper Art
Match record Identifiers, ratings & round codes
Replay ID
QFNW9FNAM
Played at
Mode
Ranked
Player CFN ID
3920874594
Player
terio
Selected character
Akuma
Played character
Akuma
Controls
Classic
Pre-match MR
1,397MR points
Pre-match LP
97,348LP points
Opponent CFN ID
1722585463
Opponent
1500を越えればいい
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,369MR points
Opponent pre-match LP
104,906LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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