Replay dataQCDTP9HCT

ZMingK vs 只有更强

Custom Room

Player 1Defeat

ZMingK

Kimberly · Classic

Pre-match MR
1,706
Pre-match LP
300,702
Player 2Victory

只有更强

Manon · Classic

Pre-match MR
0
Pre-match LP
25,050

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ZMingKStandard victory
    P2 · 只有更强Round lost
  2. Round 2
    P1 · ZMingKRound lost
    P2 · 只有更强Standard victory
  3. Round 3
    P1 · ZMingKRound lost
    P2 · 只有更强Standard victory
Match record Identifiers, ratings & round codes
Replay ID
QCDTP9HCT
Played at
Mode
Custom Room
Player CFN ID
1351180645
Player
ZMingK
Selected character
Kimberly
Played character
Kimberly
Controls
Classic
Pre-match MR
1,706MR points
Pre-match LP
300,702LP points
Opponent CFN ID
3320255533
Opponent
只有更强
Opponent selected character
Manon
Opponent played character
Manon
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,050LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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