Replay dataQ9TJRVQW3

春花的同桌 vs shinglee2000

Ranked

Player 1Defeat

春花的同桌

Mai · Classic

Pre-match MR
1,758
Pre-match LP
178,652
Player 2Victory

shinglee2000

Ryu · Classic

Pre-match MR
1,684
Pre-match LP
573,463

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 春花的同桌Super Art
    P2 · shinglee2000Round lost
  2. Round 2
    P1 · 春花的同桌Round lost
    P2 · shinglee2000Standard victory
  3. Round 3
    P1 · 春花的同桌Round lost
    P2 · shinglee2000Standard victory
Match record Identifiers, ratings & round codes
Replay ID
Q9TJRVQW3
Played at
Mode
Ranked
Player CFN ID
2449473598
Player
春花的同桌
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
1,758MR points
Pre-match LP
178,652LP points
Opponent CFN ID
1975991500
Opponent
shinglee2000
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,684MR points
Opponent pre-match LP
573,463LP points
Result from player perspective
LW/L/D
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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