Replay dataPFKLF7TYU

maneken vs Type A No.2

Ranked

Player 1Defeat

maneken

C. Viper · Modern

Pre-match MR
1,623
Pre-match LP
65,817
Player 2Victory

Type A No.2

Akuma · Classic

Pre-match MR
1,607
Pre-match LP
143,322

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · manekenRound lost
    P2 · Type A No.2Standard victory
  2. Round 2
    P1 · manekenStandard victory
    P2 · Type A No.2Round lost
  3. Round 3
    P1 · manekenRound lost
    P2 · Type A No.2Standard victory
Match record Identifiers, ratings & round codes
Replay ID
PFKLF7TYU
Played at
Mode
Ranked
Player CFN ID
1067828112
Player
maneken
Selected character
C. Viper
Played character
C. Viper
Controls
Modern
Pre-match MR
1,623MR points
Pre-match LP
65,817LP points
Opponent CFN ID
4133062203
Opponent
Type A No.2
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,607MR points
Opponent pre-match LP
143,322LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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