Replay dataPESKAQ9CD

ジョルジュ・サンピエール vs WannaVi4

Ranked

Player 1Defeat

ジョルジュ・サンピエール

Manon · Classic

Pre-match MR
1,887
Pre-match LP
728,101
Player 2Victory

WannaVi4

Manon · Classic

Pre-match MR
1,899
Pre-match LP
713,353

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ジョルジュ・サンピエールStandard victory
    P2 · WannaVi4Round lost
  2. Round 2
    P1 · ジョルジュ・サンピエールRound lost
    P2 · WannaVi4Standard victory
  3. Round 3
    P1 · ジョルジュ・サンピエールRound lost
    P2 · WannaVi4Super Art
Match record Identifiers, ratings & round codes
Replay ID
PESKAQ9CD
Played at
Mode
Ranked
Player CFN ID
2573132881
Player
ジョルジュ・サンピエール
Selected character
Manon
Played character
Manon
Controls
Classic
Pre-match MR
1,887MR points
Pre-match LP
728,101LP points
Opponent CFN ID
1254390012
Opponent
WannaVi4
Opponent selected character
Manon
Opponent played character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,899MR points
Opponent pre-match LP
713,353LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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