Replay dataNTB8V36FF

金旼炡的金髮經理人(安全期) vs Hellcat

Custom Room

Player 1Victory

金旼炡的金髮經理人(安全期)

Luke · Classic

Pre-match MR
1,506
Pre-match LP
26,734
Player 2Defeat

Hellcat

Zangief · Modern

Pre-match MR
0
Pre-match LP
60,077

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 金旼炡的金髮經理人(安全期)Round lost
    P2 · HellcatStandard victory
  2. Round 2
    P1 · 金旼炡的金髮經理人(安全期)Standard victory
    P2 · HellcatRound lost
  3. Round 3
    P1 · 金旼炡的金髮經理人(安全期)Super Art
    P2 · HellcatRound lost
Match record Identifiers, ratings & round codes
Replay ID
NTB8V36FF
Played at
Mode
Custom Room
Player CFN ID
3074463435
Player
金旼炡的金髮經理人(安全期)
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
1,506MR points
Pre-match LP
26,734LP points
Opponent CFN ID
2199909109
Opponent
Hellcat
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
60,077LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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