Replay dataNHHCJVTUR

AfroSaiyan vs Mald047

Ranked

Player 1Victory

AfroSaiyan

Dee Jay · Classic

Pre-match MR
1,912
Pre-match LP
675,711
Player 2Defeat

Mald047

Dee Jay · Classic

Pre-match MR
1,940
Pre-match LP
743,375

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · AfroSaiyanStandard victory
    P2 · Mald047Round lost
  2. Round 2
    P1 · AfroSaiyanRound lost
    P2 · Mald047Perfect
  3. Round 3
    P1 · AfroSaiyanSuper Art
    P2 · Mald047Round lost
Match record Identifiers, ratings & round codes
Replay ID
NHHCJVTUR
Played at
Mode
Ranked
Player CFN ID
1845557095
Player
AfroSaiyan
Selected character
Dee Jay
Played character
Dee Jay
Controls
Classic
Pre-match MR
1,912MR points
Pre-match LP
675,711LP points
Opponent CFN ID
2374445070
Opponent
Mald047
Opponent selected character
Dee Jay
Opponent played character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,940MR points
Opponent pre-match LP
743,375LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Perfect; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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