Replay dataNG754PM9F

TIanMU vs 丧心病狂

Custom Room

Player 1Defeat

TIanMU

Akuma · Classic

Pre-match MR
1,311
Pre-match LP
26,828
Player 2Victory

丧心病狂

JP · Classic

Pre-match MR
0
Pre-match LP
39,990

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · TIanMURound lost
    P2 · 丧心病狂Standard victory
  2. Round 2
    P1 · TIanMURound lost
    P2 · 丧心病狂Standard victory
Match record Identifiers, ratings & round codes
Replay ID
NG754PM9F
Played at
Mode
Custom Room
Player CFN ID
2627240308
Player
TIanMU
Selected character
Akuma
Played character
Akuma
Controls
Classic
Pre-match MR
1,311MR points
Pre-match LP
26,828LP points
Opponent CFN ID
4001195254
Opponent
丧心病狂
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
39,990LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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