Replay dataN46F3AQ97

wada0x04 vs Julika

Ranked

Player 1Victory

wada0x04

Jamie · Classic

Pre-match MR
1,786
Pre-match LP
584,009
Player 2Defeat

Julika

Kimberly · Classic

Pre-match MR
1,806
Pre-match LP
786,998

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · wada0x04Standard victory
    P2 · JulikaRound lost
  2. Round 2
    P1 · wada0x04Round lost
    P2 · JulikaStandard victory
  3. Round 3
    P1 · wada0x04Critical Art
    P2 · JulikaRound lost
Match record Identifiers, ratings & round codes
Replay ID
N46F3AQ97
Played at
Mode
Ranked
Player CFN ID
3386904758
Player
wada0x04
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,786MR points
Pre-match LP
584,009LP points
Opponent CFN ID
2791224801
Opponent
Julika
Opponent selected character
Kimberly
Opponent played character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,806MR points
Opponent pre-match LP
786,998LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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