Replay dataN4497TV7C

wipkt vs drodrop

Ranked

Player 1Victory

wipkt

Dee Jay · Modern

Pre-match MR
1,606
Pre-match LP
281,703
Player 2Defeat

drodrop

M. Bison · Classic

Pre-match MR
1,620
Pre-match LP
293,791

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · wipktRound lost
    P2 · drodropOverdrive attack
  2. Round 2
    P1 · wipktStandard victory
    P2 · drodropRound lost
  3. Round 3
    P1 · wipktSuper Art
    P2 · drodropRound lost
Match record Identifiers, ratings & round codes
Replay ID
N4497TV7C
Played at
Mode
Ranked
Player CFN ID
3060025055
Player
wipkt
Selected character
Dee Jay
Played character
Dee Jay
Controls
Modern
Pre-match MR
1,606MR points
Pre-match LP
281,703LP points
Opponent CFN ID
2374815776
Opponent
drodrop
Opponent selected character
M. Bison
Opponent played character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,620MR points
Opponent pre-match LP
293,791LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Overdrive attack; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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