Replay dataMXDAR8HNJ

shinxs180 vs harakawa

Ranked

Player 1Victory

shinxs180

Manon · Classic

Pre-match MR
1,613
Pre-match LP
457,886
Player 2Defeat

harakawa

Jamie · Modern

Pre-match MR
1,586
Pre-match LP
96,927

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · shinxs180Standard victory
    P2 · harakawaRound lost
  2. Round 2
    P1 · shinxs180Round lost
    P2 · harakawaPerfect
  3. Round 3
    P1 · shinxs180Standard victory
    P2 · harakawaRound lost
Match record Identifiers, ratings & round codes
Replay ID
MXDAR8HNJ
Played at
Mode
Ranked
Player CFN ID
1449457969
Player
shinxs180
Selected character
Manon
Played character
Manon
Controls
Classic
Pre-match MR
1,613MR points
Pre-match LP
457,886LP points
Opponent CFN ID
2866713923
Opponent
harakawa
Opponent selected character
Jamie
Opponent played character
Jamie
Opponent controls
Modern
Opponent pre-match MR
1,586MR points
Opponent pre-match LP
96,927LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Perfect; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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