Replay dataMV5DWJGAW

Fudge vs saikyoalexkun

Ranked

Player 1Victory

Fudge

Ken · Classic

Pre-match MR
1,991
Pre-match LP
921,239
Player 2Defeat

saikyoalexkun

Alex · Classic

Pre-match MR
1,997
Pre-match LP
730,017

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · FudgeSuper Art
    P2 · saikyoalexkunRound lost
  2. Round 2
    P1 · FudgeSuper Art
    P2 · saikyoalexkunRound lost
Match record Identifiers, ratings & round codes
Replay ID
MV5DWJGAW
Played at
Mode
Ranked
Player CFN ID
3496423365
Player
Fudge
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,991MR points
Pre-match LP
921,239LP points
Opponent CFN ID
1023075405
Opponent
saikyoalexkun
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,997MR points
Opponent pre-match LP
730,017LP points
Result from player perspective
WW/L/D
Player round result codes
6,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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