Replay dataMSE8DFUND

kuku vs F33l Lik3 Dyin

Ranked

Player 1Defeat

kuku

Alex · Classic

Pre-match MR
1,487
Pre-match LP
102,839
Player 2Victory

F33l Lik3 Dyin

JP · Classic

Pre-match MR
1,520
Pre-match LP
35,841

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · kukuRound lost
    P2 · F33l Lik3 DyinStandard victory
  2. Round 2
    P1 · kukuRound lost
    P2 · F33l Lik3 DyinStandard victory
Match record Identifiers, ratings & round codes
Replay ID
MSE8DFUND
Played at
Mode
Ranked
Player CFN ID
2421467461
Player
kuku
Selected character
Alex
Played character
Alex
Controls
Classic
Pre-match MR
1,487MR points
Pre-match LP
102,839LP points
Opponent CFN ID
3874503387
Opponent
F33l Lik3 Dyin
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
1,520MR points
Opponent pre-match LP
35,841LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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