Replay dataMS4JSC6GP
超軟体クロゴキブリ vs 俺より弱いやつに会いに行く
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · 超軟体クロゴキブリRound lostP2 · 俺より弱いやつに会いに行くChip damage
- Round 2P1 · 超軟体クロゴキブリStandard victoryP2 · 俺より弱いやつに会いに行くRound lost
- Round 3P1 · 超軟体クロゴキブリSuper ArtP2 · 俺より弱いやつに会いに行くRound lost
Match record Identifiers, ratings & round codes
- Replay ID
- MS4JSC6GP
- Replay
- /replays/MS4JSC6GP
- Played at
- Mode
- Casual
- Player CFN ID
- 2542887370
- Player
- 超軟体クロゴキブリ
- Selected character
- Alex
- Played character
- Alex
- Controls
- Modern
- Pre-match MR
- 1,600MR points
- Pre-match LP
- 42,034LP points
- Opponent CFN ID
- 1828799302
- Opponent
- 俺より弱いやつに会いに行く
- Opponent selected character
- Jamie
- Opponent played character
- Jamie
- Opponent controls
- Modern
- Opponent pre-match MR
- 0MR points
- Opponent pre-match LP
- 83,422LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 0,1,6comma-separated codes
- Opponent round result codes
- 2,0,0comma-separated codes
- Player round outcomes
- Round lost; Standard victory; Super Art
- Opponent round outcomes
- Chip damage; Round lost; Round lost
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

