Replay dataMPS7XUE5D

Ghost1906 vs I_Play_Games

Casual

Player 1Victory

Ghost1906

Dhalsim · Classic

Pre-match MR
1,775
Pre-match LP
478,817
Player 2Defeat

I_Play_Games

Ken · Modern

Pre-match MR
0
Pre-match LP
34,114

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · Ghost1906Round lost
    P2 · I_Play_GamesPerfect
  2. Round 2
    P1 · Ghost1906Standard victory
    P2 · I_Play_GamesRound lost
  3. Round 3
    P1 · Ghost1906Critical Art
    P2 · I_Play_GamesRound lost
Match record Identifiers, ratings & round codes
Replay ID
MPS7XUE5D
Played at
Mode
Casual
Player CFN ID
3207524194
Player
Ghost1906
Selected character
Dhalsim
Played character
Dhalsim
Controls
Classic
Pre-match MR
1,775MR points
Pre-match LP
478,817LP points
Opponent CFN ID
2423815129
Opponent
I_Play_Games
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
34,114LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,7comma-separated codes
Opponent round result codes
8,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Critical Art
Opponent round outcomes
Perfect; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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