Replay dataMGW77BK5M

otomukas vs colon

Custom Room

Player 1Defeat

otomukas

A.K.I. · Classic

Pre-match MR
1,604
Pre-match LP
162,271
Player 2Victory

colon

Jamie · Classic

Pre-match MR
1,805
Pre-match LP
652,984

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · otomukasRound lost
    P2 · colonStandard victory
  2. Round 2
    P1 · otomukasRound lost
    P2 · colonCritical Art
Match record Identifiers, ratings & round codes
Replay ID
MGW77BK5M
Played at
Mode
Custom Room
Player CFN ID
3167224194
Player
otomukas
Selected character
A.K.I.
Played character
A.K.I.
Controls
Classic
Pre-match MR
1,604MR points
Pre-match LP
162,271LP points
Opponent CFN ID
2143705432
Opponent
colon
Opponent selected character
Jamie
Opponent played character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
652,984LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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